Introducing Author & Self-Proclaimed Geek, Chris Hanson
If you are ready for an adventure, check out this role-playing game, by self-described gaming geek, Chris Hanson. The following is from...
Chris was first introduced to the World's Greatest Role Playing Game in 1977 at a friend's house. He was already an avid science fiction reader and the transition to fantasy was easy. He discovered a roleplaying group that met every Saturday in the public library and started attending. He played for many years shifting from the original game to the advanced version and adding many other roleplaying games to the mix. He continues to play with his wife and adult children, having now migrated to the latest version of the World's Greatest Role Playing Game.
While the role of Game Master has been primarily turned over to his youngest son, he continues to create one-shot adventures to challenge and delight his players. These adventures encourage his players to find creative solutions to problem and develop discernment as they navigate his challenging scenarios.
He is grateful for the opportunity he has to indulge in fantasy and to share his adventures with others.
Want to play Dungeons & Dragons but don’t want to shell out a lot of money until you have tried it out first? Wizards of the Coast (owners of D&D) provide a free set of rules to get you started. It doesn’t have all the pretty pictures and options of the full rules books, but it is free and a good place to start.
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This adventure has a clear good vs evil orientation where the players take on the role of heroes striving to overcome the evil forces with whom they are confronted.
Here is the link to the free basic rules
https://dnd.wizards.com/what-is-dnd/basic-rules
I recommend that new players start with a group size of 3 to 5 (including the Dungeon Master/ Game Master).
As for characters to start with, I recommend the following 1st level characters:
Human Fighter
Dwarf Clerics
Halfling Rogues
High Elf Wizards
You can use the pre-generated characters sheets found on the D&D site linked below, or follow the rules to create your own.
Ahoy there, me maties! Prepare for a thrilling journey as pirates sailing the seas of the Caribbean during the Buccaneer era of the 1660s. However, the days of carefree looting, relaxing on sandy beaches with rum and barbecued pork, and carousing at rowdy ports of call with gambling and debauchery may not yet be in the cards for this crew. Fate and greed will lead to an old curse reawakening, propelling you on a strange, mystical, and perilous expedition across the Caribbean islands and deep into the heart of the Spanish Main.
This adventure is ready to deploy, including background information, non-player character and monster stats, maps, and other suggestions for the Game Master. It should last 3 to 6 sessions of 4 to 6 hours each, depending on the group’s Role-Playing experience, play style, and size. It was designed for 3 to 5 players and a Game Master however suggestions are provided for accommodating larger or smaller groups.